Source of this article and featured image is Arduino Blog. Description and key fact are generated by Codevision AI system.
This article describes a unique baseball training machine designed for solo practice, similar to Topgolf’s approach for golf. The machine, called The Fielder’s Choice, allows users to catch and throw balls repeatedly, making practice more engaging. It was created by Pete LeMaster, who aimed to improve catching and throwing skills without the need for a partner. The system uses a combination of hardware and software to automate the ball-throwing process. It is worth reading because it showcases how technology can enhance sports training in innovative ways. Readers will learn how to build a functional baseball practice machine using Arduino-based systems.
Key facts
- The Fielder’s Choice is a machine that shoots balls at various angles for users to catch and throw back.
- Pete LeMaster developed the machine to focus on catching and throwing, not batting.
- The system uses pan and tilt motors, a linear actuator, and proximity sensors for control.
- Arduino-based microcontrollers, including the Opta PLC WiFi and Nano board, manage the machine’s operations.
- The machine allows for gamified practice sessions, making the training process more enjoyable.
